AI Insights · Timothy · April 2024
Top 5 Hybridcasual Games on Android in Brazil - Q1 2024
Discover how the top 5 hybridcasual games performed on the Android platform in Brazil during the first quarter of 2024, with insights into their weekly downloads, revenue, and active users.
In Q1 2024, the top 5 hybridcasual games on Android in Brazil showcased varied performance metrics. Here’s a detailed look at how these games fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Stumble Guys by Scopely experienced fluctuating weekly revenue, peaking at around $77K in the first week of January and gradually declining to approximately $37K by the end of March. Weekly downloads saw a high of 356K in late January and a dip to 184K in mid-March, with a resurgence to 287K in the final week. Active users also showed a downward trend from 922K in January to 705K in mid-March, before slightly recovering to 822K by the end of the quarter.
Last War: Survival Game from FirstFun saw a steady increase in weekly revenue, starting at $15.9K in early January and climbing to nearly $67.8K by the end of March. Downloads were highest at 167K in early March, with a notable drop to 45.6K in the final week. Active users reached a peak of 733K in mid-March, declining to 639K by the quarter's end.
Rush Royale: Tower Defense TD by MY.GAMES B.V. maintained stable revenue, ranging from $13K to $19.4K throughout the quarter. Downloads peaked at 31.8K in mid-January, then fluctuated, closing at 30.5K in the last week of March. Active users remained consistent, with a slight increase from 98.2K in early January to 115.9K in mid-February, stabilizing around 99.4K by the end of March.
Vice Online: Flex City by Jarvi Games Ltd showed a significant spike in downloads, reaching 158K in mid-February, before dropping to 38.5K by the end of March. Revenue mirrored this trend, peaking at $17.2K in late February and subsequently decreasing to $10.5K. Active users saw a peak of 281K in mid-February, tapering off to 194K by the end of the quarter.
Survivor.io from Habby had a more volatile performance. Revenue peaked at $16.4K in early February, dropping to around $10.8K by late March. Downloads showed a sharp decline from 32.9K in early January to just 4.3K by the end of March. Active users followed a similar trend, starting at 119K in early January and dropping to 49.2K by the quarter's close.
For more detailed insights and data on these games, visit Sensor Tower.